![]() ![]() There are plenty of likeable characters and some rather amusing dialogue, but not all of the characters work. Inquisition is a pretty solid example of Bioware's strengths and weaknesses. ![]() The ending is a touch bland, but it manages to give players a taste of the consequences of their actions, and it wraps up things on a relatively satisfying note (for my playthrough, at least). This has the benefit of keeping the story fast-paced through 40+ hours of gameplay. The plot wraps up, and while there are hooks for future plots, including a Marvel-style "after the credits" sequence, it's reasonable to view Inquisition as its own story. It builds upon the previous games, but it's not an ending. Unlike Mass Effect, Inquisition isn't the end of a trilogy or anything like that. ![]() Inquisition is perhaps the most self-contained story Bioware has told in quite some time. The Inquisition and the Herald must prevent Thedas from being overrun by evil. Thedas is without leaders, so the Inquisition - individuals who want to restore peace - is revived. The only survivor is the Herald, who wakes up with a glowing hand and the ability to close rips into the world of The Fade. Any attempts at peace are shattered when there's an attack on a peace summit. The Mages and the Templars are at war, and it threatens to devastate the land of Thedas. Dragon Age: Inquisition begins a decade after the original Dragon Age and a few years after Dragon Age II.
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